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The PS5 Pro will have these new ray tracing features

  • July 22, 2024
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The launch of PS5 Pro is scheduled for the end of 2024. We also know that this new console will not only be more powerful, but will also

The launch of PS5 Pro is scheduled for the end of 2024. We also know that this new console will not only be more powerful, but will also have new technologies which will allow it to offer a significant jump in performance when working with rasterization and ray tracing games.

One of the most important will be PSSR, as smart scaling which will rely on specialized hardware to upscale from 1080p to 4K with minimal cost in terms of latency and resources. When it comes to ray tracing, the key improvements this console will bring come from three main areas:

  • More RT cores.
  • PSSR rescaling, which reduces the burden of ray tracing by reducing the number of pixels rendered in the traditional way.
  • Improvements that will be brought about by the new architecture used in the mentioned console, which will combine the functions of RDNA 3 and RDNA 4.

PS5 Pro will feature ray tracing improvements exclusive to RDNA 4

The PS5 Pro GPU will be based on RDNA 3, but will have exclusive RDNA 4 features to improve ray tracing performance, and these are big enough that they could be more than enough to do it. a three- to four-fold improvement in performance raw with ray tracing that pointed to previous information.

These are the key messages that were leaked:

  • Dual ray tracing intersection enginewhich should improve the GPU’s ability to handle multiple beams in parallel.
  • Ray tracing transform instance nodea feature that will allow the GPU to work more efficiently with geometry, perform basic functions such as translation, rotation, scaling, and more.
  • Three-pair ray tracing optimization, which could reduce the computational burden required to calculate the intersections of rays and triangles.
  • Change of coded signs in barycentric to simplify procedural node detection, which could be related to better hit-miss detection when working with ray tracing.
  • Improvement in BVH, that is, improvements to working with bounding volume hierarchies that will improve the performance of working with geometry in each scene at the location and grouping level.
  • Ray tracing support for OBB and node intersection instanceswhich appears to refer to support for oriented box separators, which would result in greater accuracy and efficiency with smaller separator volumes.

In the leaked image, there are some things that have been crossed out with black blocks, so it may still be some important “secrets” remain which further enhance the potential of the PS5 Pro with ray tracing.

We’ll see what comes of all this when the console arrives and we start to see its performance with this technology, but the truth is that a priori things don’t look bad and I think we have reasons to be quite positive if the information we see is true.

AI generated images.

Source: Muy Computer

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