Talking about when we first officially learned about The Elder Scrolls VI is starting to sound like ancient historyand it was at E3 2018 that Bethesda announced that it had already started working on a new part of the successful saga. It was indeed the same conference where the developers first told us about Starfield, and from that first moment they made it clear that Skyrim’s successor would arrive after the new saga that Starfield ushered in.
And so, even though we initially hoped for a “short” wait, see the Starfield postponed, postponed, and postponed again This has forced us to accept the inevitable reality that the wait for The Elder Scrolls VI will be longer than a day without bread (for those of us who love bread, that’s understandable). And not only because the RPG in space has become a black hole of resources, but also because of decisions, in my opinion, completely correct, such as the choice to change the engine used, which will undoubtedly result in endless improvements.
In September of last year, as a result of Microsoft’s purchase of Activision Blizzard King, a document was published that tentatively listed 2026 for its launch, 15 years after the arrival of its predecessor Skyrim. And if that didn’t seem like enough, earlier this year we had news that prompted us to reflect on the delay of last year’s forecast, which tells us that we may have to wait until at least 2028.

Such a long wait has led to many people thinking that Bethesda is putting all their efforts into creating a title that will leave us speechless. And we can bet that it is, but also that expectations could be skewed for many people. This is how Bruce Nesmith, the lead designer of Skyrim, sees it, who in an interview with the YouTube channel Kiwi Talkz, stated that it was virtually impossible for The Elder Scrolls 6 to live up to expectations and as a result it can be a disappointment to people who have been waiting for it for years.
So much so that he even dares to get quite angry reactions from disappointed players, whom he claims could put their hands on their heads and even cry (here we understand that he is exaggerating, with exceptions). And of course, we cannot forget that we are talking about a game that will become the successor of Skyrim, so the flag has already been raised very high for the title that is now waiting for its successor.
This situation, according to Nesmith, caused some nervousness in Bethesdabecause they are aware of it hype It will contribute decisively to the revenue, but it can also end up taking a toll on the studio if the difference between what was expected and what was received is more significant than one would like. And of course that’s assuming the 2028 date is confirmed. If we have to wait any longer, the soufflé will continue to rise and Todd Howard’s people will have to practice advanced engineering to prevent it from deflating, which would have consequences.