Two video games inspired by the last chapters of European history will be part of the secondary school curriculum in Poland, a world-leading project.
Polish Minister of Education, Przemyslaw Czarnekconfirmed this Friday that Polish students will be able to download two video games produced in Poland for free from this week and will be included as part of the school material in the next course.
The minister emphasized the “high educational value” of both games and explained that this is a further step in the “modernization of Polish education”, noting that “80% of adult Poles are video game users”.
School-age Poles can download video games on a government website Password Game Y this war is mineProduced in Poland by the Historical Memory Institute and 11 Bit Studios, respectively.
Inside Password Game World War II by the Nazis. The decryption process of the “mystery” machines used in their communications during World War II was reproduced as a pivotal event in the Allied victory, in which a group of Polish mathematicians played an important role.
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video game this war is mine It was hailed as one of the most original and emotional titles when it was released a few years ago, and it takes the genre of war from the perspective of civilians suffering its consequences.
The player is in charge of a bunker in the midst of war and must manage food rations, decide who risks going out and find supplies, or search for tools to build a radio and thus obtain information.
He must also be on the lookout for potential traitors, take care of the physical and mental health of the weakest, and wait for the truce (random and which may last for the first day or years) to come.
Its creators say they found inspiration for the plot by studying the war in Yugoslavia and the Warsaw Uprising of 1944.
Announcing this decision last year, Polish Prime Minister Mateusz Morawiecki said that “Poland will be the first country in the world to include its own video games in the educational curriculum”, and this will allow young people to imagine themselves in historical events using video games. situations. in a different way from textbooks.”
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