Today’s games now have a lot more content to monetize than in the past. Where you used to buy, play and finish games, games are now much more timeless, with tools like prize chests and season tickets. money making products transformed. While this situation naturally disturbed many players, there were also developers who opposed money-oriented game development.
Today came an insulting statement from the CEO of Unity, one of the most popular game engines, about developers not developing money-oriented games. CEO John RiccitielloIn an interview with PocketGamer, he used the term “damn idiots” for developers who don’t make money from games.
The most talked about statement from the CEO of Unity:

“Ferrari and some other high-end car manufacturers still use clay and carving knives. A very small part of the game industry works this way, and some of these people are my favorite, most beautiful and most pure, intelligent people in the world. At the same time some of the biggest idiots.”
Of course, he also explained the background to these words:
“I’ve been in the games industry longer than anyone. It used to be about developers throwing their games straight to the advertiser and sales team without any prior interaction. This model is embedded in the philosophy of many art forms and media, and there is a which I deeply respect.I know their dedication and care.
But this industry divides people between those who still cling to this philosophy and those who massively embrace what makes a successful product and how. And nowhere do I know a successful performer who doesn’t care what the actor thinks. This is where this feedback loop comes back and they can choose to ignore it. But choosing not to know at all is not a good decision.”
In-game payments are even accepted if they taste:
While in-game payments are controversial especially in free to play games accepted by the players. After all, playing these games is completely free and you have no losses when you start. Likewise, if you like the game and want to have more items or progress faster, it’s up to you to pay for the game or not.
Of course, a logical limit must be set for in-game payments in free games. If not determined, then finally The situation we saw in Diablo Immortal is formed. Games like Diablo Immortal, which are free but playable depending on how open your wallet is, are being pushed back by the player base.
What do you think of Unity’s CEO’s statement on this matter?