We’ve been seeing rumors for a while now that clearly indicate that Returnal is being ported to PC and that the release of said version could be imminent as the game seems to be completely finished. We don’t have any official confirmation from Housemarque or Sony Interactive, but thanks to a new leak, we already have there is no doubt that the version existsand that it could hit the market at any time.
In the attached video we can see the graphic settings of the Returnal menu for PC. The video also confirms two important things that the game will be Compatible with NVIDIA DLSS and AMD FSRand it comes with ray tracing applied to shadows and highlights. We haven’t been able to see the entire offering, so we don’t know if it will include ray tracing applied to the lighting, but the PS5 version does, so the PC version should have it too.

The AMD FSR version used was not specified, but is listed as a space surveyor in the game setting, so everything indicates that we will face version 1.0, Unfortunately. It’s a shame because version 2.0 offers much better results thanks to the use of temporal elements (information from previous frames).
We’re waiting for confirmation of Returnal’s release date for PC, as well as the minimum and recommended requirements to appear. However, even in this regard, the video allows us to see something interesting, and this is it CPU usage rate is very low, because it usually drops below 20% and that the GPU usage also does not reach 100%. This seems to indicate a bottleneck at the CPU level and clearly indicates that we are facing a game that will pull more IPC than cores and threads.
Sony can use Christmas season to launch the PC version of Returnal. It makes a lot of sense, although as we said, nothing is confirmed, so all we can do now is wait for official information about it.
https://www.youtube.com/watch?v=r8X9bdPt9kQ