Gran Turismo 7 on PC is a possibility, but would it really be that hard to port?
November 28, 2022
0
Kazunori Yamauchi, CEO of Polyphony Digital, confirmed yesterday that he is not ruling out the possibility of Gran Turismo 7 coming to PC and that it is something
Kazunori Yamauchi, CEO of Polyphony Digital, confirmed yesterday that he is not ruling out the possibility of Gran Turismo 7 coming to PC and that it is something I would be willing to consider though he also explained that it would be “complicated” as there aren’t many teams capable of pushing the game at 4K while maintaining 60fps, meaning they would have to make adjustments to adapt the title to less powerful teams .
According to the manager, bringing Gran Turismo 7 to PC would not be easy, but the truth is that this statement is a little difficult for me to understand, especially considering that the said title came to PS4 and PS4 Pro, two consoles that can move without problems thanks to the adjustments the game received in resolution and graphic quality. The PS4 version runs at 1080p and the PS4 Pro version at 1800p, while the PS5 version runs at 2160p.
As we can see, even the PS4 Pro version of Gran Turismo 7 is very close to reaching native 2160p, and we’re talking about a console that has AMD Jaguar CPU, equivalent to Intel Atomand that it is limited to 5.5 GB of free unified memory for games and that it has a GPU that is roughly equivalent Radeon RX 470. With all that in mind, it’s at least “questionable” that Yamauchi says getting a 4K, 60 FPS adaptation on PC would be difficult because “few teams have the power.”
There’s no doubt that optimizing on console is much easier than on PC, but that’s no excuse when it comes to actual performance. Any mid-range PC equipped with a GeForce GTX 1660 Super or Radeon RX 5600 XT already offers soups like on a wire. on the PS4 Pro GPU, and if we get to the RTX 20 series, the difference is even greater and we saw that the GeForce RTX 2060 is able to outperform the PS5 GPU. Another song is that the game reaches compatible properly optimized.
Yamauchi may have been referring to more how complicated it would be to optimize for PCdue to the huge variety of configurations that exist than the power issue per se, but ultimately this type of comment leads to nothing as it leads the less experienced user to extend false dogma that we need an extremely powerful computer to move the console ports.
Alice Smith is a seasoned journalist and writer for Div Bracket. She has a keen sense of what’s important and is always on top of the latest trends. Alice provides in-depth coverage of the most talked-about news stories, delivering insightful and thought-provoking articles that keep her readers informed and engaged.