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The Last of Us Part I requirements: minimum, recommended and optimal

  • March 10, 2023
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Sony has confirmed the requirements for The Last of Us Part I, listing a total of four different configurations that not only chave equivalence errorsbut above they list

Sony has confirmed the requirements for The Last of Us Part I, listing a total of four different configurations that not only chave equivalence errorsbut above they list a component that doesn’t even exist. We will talk about this topic later, as it deserves a separate explanation, and we will also talk about the issue of inflated requirements.

The Last of Us Part I, in case anyone doesn’t know, is a remake of the original game that debuted on the PS3 and later had a remastered version on the PS4. It uses the graphics engine from The Last of Us Part II, and this is evident in its graphical treatment in general, although for some unknown reason Sony chose not to release it on PS4 when it would have been entirely possible. Maybe he did it to give it a “next gen” vibe, which it definitely doesn’t have.

The Last of Us Part I PC Requirements

Minimal requirements

  • Windows 10 64-bit.
  • Intel Core i7-4770 or Ryzen 5 1500X processor (four cores and eight threads).
  • 16 GB of RAM.
  • GeForce GTX 970, Radeon RX 470 or GeForce GTX 1050 Ti graphics card. There are two equivalency errors, the closest the GTX 970 is RX 570 and GTX 1060 3GB.
  • 100 GB of free space on the SSD.

With minimum requirements, the game will theoretically run in 720p with low quality and 30 FPS.

recommended requirements

  • Windows 10 64-bit.
  • Intel Core i7-8700 or Ryzen 5 3600X processor (six cores and twelve threads).
  • 16 GB of RAM.
  • Graphics card GeForce RTX 2070 Super or RTX 3060 8 GB, AMD Radeon RX 5800 XT 8 GB or Radeon RX 6600 XT 8 GB. In this case, there are not only equivalence errors, but also Radeon RX 5800 XT doesn’t even exist. The GeForce RTX 2070 Super is also more powerful than the 8GB RTX 3060, so Sony screwed up here. The right thing would be a GeForce RTX 2070 or a Radeon RX 6600 XT.
  • 100 GB of free space on the SSD.

With this configuration, the game would run in 1080p with high quality and 60 FPS.

Recommended requirements for 1440p

  • Windows 10 64-bit.
  • Intel Core i7-9700 or Ryzen 5 5600X processor. The former has eight cores and eight threads and the latter has six cores and twelve threads and also higher IPC.
  • 32 GB of RAM.
  • GeForce RTX 2080 Ti or Radeon RX 6750 XT graphics card. Here the equivalence is correct.
  • 100 GB of free space on the SSD.

This configuration will allow us to play in 1440p resolution with high quality and 60 FPS.

Recommended requirements for 2160p

  • Windows 10 64-bit.
  • Intel Core i5-12600K or Ryzen 9 5900X processor. The former has six high-performance cores and four high-performance cores, and the latter has 12 cores and 24 threads, so there is a clear equivalence error. The closest would be the Ryzen 5 5600X.
  • 32 GB of RAM.
  • GeForce RTX 4080 or Radeon RX 7900 XT graphics card. Here’s another discrepancy, as the Radeon RX 7900 XTX is closest to the first one.
  • 100 GB of free space on the SSD.

At this level we were able to play in 4K with ultra quality and 60 FPS.

Are the requirements that Sony has given excessive?

Without a doubt, plus they are full of errors and even list, as I said, a graphics card that does not exist. In addition to the equivalence errors I mentioned, there are Two more manual errors:

  • If we increase the resolution, we don’t need more RAM.
  • Likewise, it doesn’t make sense to increase the CPU demands by increasing the resolution, in fact the opposite happens, the CPU loses importance because it is the GPU (graphics card) that takes the biggest load by increasing the number of pixels.

I said that The Last of Us Part I PC requirements are inflated and I couldn’t help but remember the demands of the Returna “next gen” game that will help us fully understand what’s going on.

According to Sony, this game will run at 720 with 60 FPS and low quality on a Radeon RX 580 with 8 GB and that runs at an average of 34 FPS with the specified graphics card at 1080p and epic quality. You also don’t need an 8 core 16 thread processor because it works perfectly with a 4 core 8 thread processor and works fine with 16 GB of RAM so having 32 GB is useless.

I know you are asking why Sony would inflate the claims like this and the answer is very simple, marketing. By making such inflated claims, you will create a positive image for your PS5 console in this case, and you’re implying that he has such powerful hardware that his games require a disproportionate PC, when in fact they don’t.

Sony said that Returnal needs a GeForce RTX 2070 Super to run at 1080p with high quality and 60 FPS, and that in fact, this game moves to this level on the GeForce GTX 1080is indisputable proof of what I just said, and to top it off, the said game not only runs perfectly with 16GB of RAM, but even can be moved with 8 GB of RAM. Yes, we will have minimal peaks marked, but it will be playable.

The truth is, these things seem disrespectful to PC gamers to me, and it does a disservice to Sony’s strategy of approaching this sector in an attempt to make its “already exclusive” more profitable. A powerful gentleman is a gift of money, as Quevedo said, but in this case with a touch of marketing, even if you can harm the user.

Source: Muy Computer

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