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NVIDIA: New DLSS SDK, SER performance improvements and more

  • March 21, 2023
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These days NVIDIA is hosting the Game Developers Conference 2023, a company event aimed (as the name implies) for developers, but which presents news and technologies that in

NVIDIA: New DLSS SDK, SER performance improvements and more

These days NVIDIA is hosting the Game Developers Conference 2023, a company event aimed (as the name implies) for developers, but which presents news and technologies that in many cases end up in the games that we enjoy for the longest time. In other words, these are actually news that end users are very interested in, although we have to wait for developers to confirm receipt and start using what is presented.

In addition, this year we expected some announcements related to the big news with respect to the previous edition of the event, that is, GDC 2022, and that halfway between the 2022 and 2023 conferences, the introduction of the GeForce RTX 40 with the architecture of Ada Lovelace and all the advances that came from it, such as DLSS 3, AV1 Encoders and Shader Execution Reordering (SER), in relation to the software technologies that are supported by the new hardware.

Of course, RTX 40 and Ada Lovelace have a major role does not mean that NVIDIA can or should forget about all users of previous generations, as the vast majority of current users of NVIDIA graphics adapters are still in one of these generations. Come on, in short, we were waiting for good news for someone and for someone else and we can celebrate that it was. Here we tell you some of the most interesting announcements.

we start with the release of the new DLSS Super Resolution SDK, which moves to version 3.1.10and that comes with performance improvements and optimizations, as well as bug fixes and stability improvements. However, the most interesting thing about this update is related to what we told you when NVIDIA released the DLSS 3.1 SDK, which is that developers can now configure their titles to automatically check for software updates for resizing and . if so, to download it without the user having to do the process manually. So we are facing the first version to which games that already use this feature of version 3.1 can be automatically updated.

NVIDIA: New DLSS SDK, SER performance improvements and more

NVIDIA you also talked about the shader run order feature (SER, Shader Execution Reordering), a technology that played a leading role in the presentation of Ada Lovelace’s architecture, which allows balancing the workload of shaders to get maximum performance from them. Parallelizing ray tracing workloads is a uniquely complex task, but as we have shown, other implementations Cyberpunk 2077’s Overdrive RT mode, which uses SER, provides a 42% performance boost.

Another announcement that the company presented a few days ago is lStreamline SDK update to version 2.0, which as a major novelty makes available a plugin for frame generation. What does it mean? Well, this opens the door for modders to use this technology in their creations, greatly increasing the scope of NVIDIA’s solution to the CPU bottleneck.

The update to this SDK is now not only good news for those who already have an RTX 40 GPU, be it desktop or mobile, as other important technologies such as DLSS in multiple versions also depend on this development kit. , DLAA, NVIDIA Reflex and others, so this update will benefit not only users of the latest generation of NVIDIA, but also previous ones.

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Source: Muy Computer

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